PORTFOLIO
Publications
Zhang, Y., Lyman, B., Pearce, C., Kim, M., Harteveld, C., Chukoskie, L., & De Schutter, B. (2026). Integrating artificial intelligence as assistive technology for older adult gamers: A pilot study. Journal of Games, Self, & Society (Games for Good 2025 Conference Proceedings), 4, 127–153. IThrive Games / History Co & Play Story Press. https://doi.org/10.17613/wvepr-20076
Lyman, B., Zhang, Y., Pearce, C., Kim, M., Harteveld, C., Chukoskie, L., & De Schutter, B. (2026). AI, aging well, and accessible digital games: The supplemental role of AI in accessible game design for older adults. The Gerontologist, gnag055. https://doi.org/10.1093/geront/gnag055
Qian, Y., Schwartz, A., Zhang, Y., Kramer, A. F., & Chukoskie, L. (2025, January). Evaluating the cognitive impact of exergames in community-dwelling older adults: A systematic review and meta-analysis. JMIR Preprints. https://doi.org/10.2196/preprints.72031
Qian, Y., Schwartz, A., Jung, A., Zhang, Y., Seitz, U., Wilds, G., Kim, M., Kramer, A. F., & Chukoskie, L. (2024, June). The Influence of Separate and Combined Exercise and Foreign Language Acquisition on Learning and Cognition. Brain Sciences, 14(6), 572. https://doi.org/10.3390/brainsci14060572
Qian, Y., Schwartz, A. M., Zhang, Y., Jung, A., Wilds, G., Seitz, U., Kim, M., Kramer, A. F., & Chukoskie, L. (2024, May). Promoting cognitive health in older adults through an exercise game centered around foreign language learning. In Extended abstracts of the CHI conference on human factors in computing systems (Article 271, 7 pages). Association for Computing Machinery. https://doi.org/10.1145/3613905.3650959
Reports and Other Publications:
Zhang, Y., Lyman, B., Harteveld, C., Pearce, C., Kim, M., De Schutter, B., & Chukoskie, L. (2025). Exploring 50+ adults’ gaming experiences and AI perceptions [Research Report]. Games for Life, Northeastern University. https://doi.org/10.17760/D20794596